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The level generation feels just right for levels 1 and 2. The ratio of enemies to obstacles made me think about my turns.  Not sure if it is just that I am bad at diagonals, but I got stuck at late level 3. Sometimes I anticipated that the enemy wouldn't push me because I scrapped another but I'd get pushed anyways.

The gems are a treat that I have to work towards and not just another piece that spawns on the map. Sometimes they're in a dangerous area, and I get one of those cheap thrills when I fly by to pick one up. The range of movement offered and their upgrade paths kept me engaged in that "one more run" feeling. The sound effects bring a nice pop to the game too. Love the shooting into space animation!

Thank you!  The tractor beams only effect you if you end your move on their square and the final square was not an enemy or a pickup.   Level 3 and 4 ramp up the difficulty pretty hard, I probably should have had the difficulty change within the area as well so it's a another transition.