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I had fun punching everything in this game hahaha

The gameplay feels good, I would like to play this in a more open scenario because for how the props/breakables behave, it could lead to funny moments where the player could get pushed far away to any direction, especially with the slopes, for some reason you can jump a lot higher in those, the physics of the game for this reason feels very fun to test. Also it’s cool that you get another punch push when you break a wall/glass, it can lead to an epic moment like the hidden biscuit that is behind a lot of glasses haha

I think for how many props were at times in only one place, it could feel a bit strange to play, well, only I felt this when I was trying to finish as quickly as possible, sometimes I got a lot of speed, sometimes the momentum stopped

When I played in a normal way, it’s good, the only thing I felt it could be a bit annoying was the recoil you get by punching an enemy and I only felt that when I was at the top of the building and when I needed to cross to the final part before reaching the last roof, I punched an enemy and fall to the start of the level, repeating the whole level again


Outside of that, the game felt fun and made me want to punch everything, the art it’s cute and I really like that the idle animation goes with the music, great detail there! ^^

The song is good and everything feels nice together, you can feel the need of going for those biscuits, oh, yeah, I remember, I would like to see the hp that the character has, I know it’s 3 hits and you are out but that’s after I got game over the 1st time haha

It was nice to play, I leave my best time and it was fun to find all the biscuits :)