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This looks great. Do you do any contract work?

Thanks a lot! I’m currently not available for contract work since I don’t have much time to collaborate. However, I’d be glad to hear your idea — maybe I can include it in the next version of my Horror Kit.

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Totally understandable. Honestly I would just like to see a UE4 template version of something like Splinter Cell Conviction's mechanics, AI, and Deniable Ops mode done by someone who knows what they're doing. There's currently nothing like that on the marketplace and I think that's a shame. I'm working on a similar game myself and just getting the AI to behave correctly has been a struggle that's set me back an entire year now. If you ever wanted to do a different kind of template and would have an interest in something Splinter Cell-y - I might be interested in sharing the mechanics I've created so far. I have coded a completely custom cover system code that I could share along with a handful of other systems.

As for the horror template - I love how close it is to Stay Out Of the House. Very cool so far. As for improvements; I see the template allows for picking up the axe, but there doesn't appear to be a way to swing it? Also, it doesn't appear as though your AI listens for footsteps which I think would be a really smart thing to add in. And I haven't looked over the code yet, but if you don't have save states set up for things like unlocked doors, object placement, etc. that would also be a good inclusion. I also wouldn't mind seeing the enemy attack replaced with an actual animation instead of just a photo.

Hi stevil935!

Thanks for the suggestions!

Yes, most of what you listed is already in the upcoming new version of Horror Kit:

- It already has an animation swinging object system, the documentation will tell you how to do it.

- The new version does not yet have a system for saving states etc., I plan to add it soon.

- As for the enemy attack and animation, so that he can attack the player not only with a picture but also with live animation, this is already implemented!

- He can also hear footsteps or sounds you make, such as when throwing a crowbar or an axe.

The release of the new version is planned for the next 7 days, I will definitely let you know when it happens!

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Nice. I look forward to it!
Any idea when that's coming out?

Hi stevil935!

The new version of Horror Kit is now available!

Now you can try out everything that was added to this version!

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Oh Awesome. Very cool. Checking it out now. I see the new animations look great. Though I'm unable to see the AI animation on the demomap for some weird reason, only on the TestAI map. Not that it really matters.
Otherwise I'm diggin the changes. Gonna see if I can add in the savestate system, along with boxstacking and maybe vertex snapping or something. Think this template's gonna make for some dope games.


EDIT: Got the boxstacking added. Actually; would you wanna use the code I'm using for that? I think it'd be a great addition to your template. If I can figure out the savestates you're welcome to that as well.

Hi stevil935!

Thanks a lot for your support, I'm really glad you liked the new version of this kit :D

Yes, what you noticed on the DemoMap about the AI not playing the 3D screamer animation — that was intentional 🙂

Thanks for suggesting sharing your code, I really appreciate it, but I want to implement these systems myself! I just prefer building everything on my own, so I’ll pass. 😅

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I got ya. Well I wish you luck. It's a great template so far. Definitely hope it leads to some cool games.

Also, offtopic I have noticed a few instances of the AI getting stuck behind doors - just wanted to report that.

Thanks for your support! I really hope this template will be used to create many cool games :D I'd love to see one of them if it comes out.

The AI isn't very polished yet. Getting stuck in doors is a bug with the navigation mesh and the AI's understanding of the game world. I'll try to fix it in the next update. However, this bug disappears if you use "Simple AI" instead of "Advanced AI."