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Hi stevil935!

Thanks for the suggestions!

Yes, most of what you listed is already in the upcoming new version of Horror Kit:

- It already has an animation swinging object system, the documentation will tell you how to do it.

- The new version does not yet have a system for saving states etc., I plan to add it soon.

- As for the enemy attack and animation, so that he can attack the player not only with a picture but also with live animation, this is already implemented!

- He can also hear footsteps or sounds you make, such as when throwing a crowbar or an axe.

The release of the new version is planned for the next 7 days, I will definitely let you know when it happens!

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Nice. I look forward to it!
Any idea when that's coming out?

Hi stevil935!

The new version of Horror Kit is now available!

Now you can try out everything that was added to this version!

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Oh Awesome. Very cool. Checking it out now. I see the new animations look great. Though I'm unable to see the AI animation on the demomap for some weird reason, only on the TestAI map. Not that it really matters.
Otherwise I'm diggin the changes. Gonna see if I can add in the savestate system, along with boxstacking and maybe vertex snapping or something. Think this template's gonna make for some dope games.


EDIT: Got the boxstacking added. Actually; would you wanna use the code I'm using for that? I think it'd be a great addition to your template. If I can figure out the savestates you're welcome to that as well.

Hi stevil935!

Thanks a lot for your support, I'm really glad you liked the new version of this kit :D

Yes, what you noticed on the DemoMap about the AI not playing the 3D screamer animation — that was intentional 🙂

Thanks for suggesting sharing your code, I really appreciate it, but I want to implement these systems myself! I just prefer building everything on my own, so I’ll pass. 😅

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I got ya. Well I wish you luck. It's a great template so far. Definitely hope it leads to some cool games.

Also, offtopic I have noticed a few instances of the AI getting stuck behind doors - just wanted to report that.

Thanks for your support! I really hope this template will be used to create many cool games :D I'd love to see one of them if it comes out.

The AI isn't very polished yet. Getting stuck in doors is a bug with the navigation mesh and the AI's understanding of the game world. I'll try to fix it in the next update. However, this bug disappears if you use "Simple AI" instead of "Advanced AI."

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Interesting. I haven't investigated the AI all that much yet. Are there benefits to using one version over the other?

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Yes, there are advantages, with each version of AI, its behavior logic develops and mechanics improve with each new version.


In older versions, for example, "Advanced AI" and "Behavior Tree" did not exist, in newer versions, they have appeared and are being developed.

Got ya. I'll have to play around with the different ones.

Hey quick question; is the gun supposed to scare the enemy away or hurt them or something? Hopefully I didn't break something, but I've been trying to shoot at the enemy only to see that the bullets don't even seem to be spawning. Wasn't sure if that was by design. Doesn't seem like the enemy reacts to getting shot either.