This was fun! It's really great to see what people can make in such short spans of time. I liked the art and level design a lot, though there was one bit at the far right of the map where I couldn't figure out how to clear the jump.
Overall, I felt like the arrow mechanic combined with the jumping felt unintuitive & clunky. I would've preferred having the arrow mechanic completely absent & being able to jump without holding down W.
There was one bit (sort of southwest on the map) where just the wall of a corridor was cut off by where the scene shifted. The game wouldn't let me move to the next screen through that corridor since there was a wall there, but I couldn't see the wall from the screen I was on. I'm not sure if that was intentional, but it felt a bit off.
It threw me off that hacking files would go through the loading bar multiple times rather than a single file being a single loading bar, but maybe that's just me.
I really liked that the red orbs would generally increase a detection meter rather than being an instant loss! The idea of being able to loop the gameplay to see how well you could do at keeping the meter low seemed really interesting.
All in all, it was a really neat game! I'm glad I played it :)