It’s on my radar – the holdup has been that I haven’t been sure at what point we want to roll the die and spend the heat, ie at what point are we expecting Ace 2 to trigger?
- At the start of the jump, while you’re still planning your movement (opening up the possibility of rolling the die, spending heat, and then cancelling and staying still), or
- at the end of the jump’s movement while you’re still in the air (you don’t know if you’re going to actually reach whatever you were moving towards & have poor visibility whether the ability will trigger before you jump)?
I’m currently leaning #1, but it’s going to be awkward either way.