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The tutorial was done pretty well actually, I was more referring to once starting the game. I feel a bit like I'm in a museum and visiting everything, instead of having a clear/ defined path. Still a good game though, lots of potential to have with the mechanic ;)

Ohhh gotchya, i see! My idea was a maze that sprouts from the center. Where you need to explore to find the key and final boss. Maybe if the rooms were not so square (and bare) it would probably feel more like exploration than mindless wandering. Or maybe I could’ve added a compass upgrade that leads you towards the key/boss room.

Ahh that makes sense. Those would be great ideas.