Thanks! Agreed. I definitely could have made the tutorial section explain the game better
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Ohhh gotchya, i see! My idea was a maze that sprouts from the center. Where you need to explore to find the key and final boss. Maybe if the rooms were not so square (and bare) it would probably feel more like exploration than mindless wandering. Or maybe I could’ve added a compass upgrade that leads you towards the key/boss room.