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cool game, i discovered since up and space both let you jump, theres a quarter second forgiveness, so you can do a super jump when pressing up and then space immediately after.

after beating the tutorial, i ran around the first/only level (not needing a double jump anymore) and couldn't find the exit/goal. i do think the keep/discard mechanic is a bit useless, and only leads to more confusion needing to press more keys.

cool idea, and seemed to match the riskiness theme much more than some of the other entries.

nice job.