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Hi there, I saw that you were giving some really detailed feedback to other folks, and I really appriciate that! ❤️

So here's some of my thoughts about your game as a thank you for your work.

  1. Bit of onboarding feedback: you don't want to bombard the player with lots of dialogue from the get go without hooking them in with gameplay beforehand. It's hard to care about story without caring about enjoying the game first. If I were to do this story choice thing, I would let the player go through a dungeon or two to get some context about the game, and then let them decide whether they want to go with the princess or with the rebels. I didn't even realize that I was going to choose one or the other in my first playthrough until reading the description.
  2. The enemy patterns are really nice! They feel like swarming enemies, but they move in a much more interesting way which scratches my brains
  3. I pretty much never used the dash and it's a bit pointless since there aren't any projectile based attacks or large ramming hitboxes to dodge.
  4. Both the enemies and player lack visual feedback. The most common ways to do this are: sprite flashes, shakes, screenshakes and particles. The few times I got hit, I didn't realize I took damage. This is the sort of stuff you have to write code for once and then you just reuse the same thing for future projects, so I would recommend investing some time into making a library for that sort of thing.
  5. The throwing daggers stuff reminds me of ROTMG (Realm of the mad god) which is fun. You could definitely spice it up by adding charged throws, or you need to collect your thrown daggers to be able to throw them later etc. but that's more for a post-jam update than for anything else.

Not too sure what else to say. I could go on a rant about stuff you can obviously tell about the game, like the use of premade assets, or missing a bunch of polish here and there, but I feel like making a polished and complete game wasn't the primary goal for you, and for what it is currently, it's a nice project.

(+1)

Super appreciative of all this feedback! Couldn't agree more (and you definitely touched on something valuable in #1). Just two devs with jobs trying to squish something in their spare time, so you just about nailed it at the end- just getting in our three romantic interests with just any game loop was our goal.

Kinda cool that the daggers reminded you of FOTMG, taking that one as a compliment haha! Really really appreciate the feedback; idk if we'll go anywhere with this idea but we're so glad to have submitted something, and it's really cool seeing people engage with it on various levels.