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Adventure Heart's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #981 | 2.750 | 2.750 |
| Gameplay | #1014 | 2.750 | 2.750 |
| Visuals | #1077 | 3.000 | 3.000 |
| Enjoyment | #1215 | 2.667 | 2.667 |
| Overall | #1293 | 2.514 | 2.514 |
| Innovation | #1513 | 2.083 | 2.083 |
| Theme | #1775 | 1.833 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risking your life in the dungeon for the thrill of one of three possible romances!
What code and assets did you not make from scratch during the jam (if any)?
All code was written during the jam time frame.
Visual assets (itch.io, opengameart & Kenney), Background Music (of my own creation in 2019).
More specific credits on the game's itch.io page
How many people worked on the game?2
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Comments
The game looks nice and sounds nice! I really like the background music, it's quite calming and enjoyable. I am originally going to praise that you've gone through the effect of adding three endings and multiple dialogue, but for some reason, the game keeps bugging out, and got stuck at the dialogue. I wanted to read them so badly. There seems to be different storylines too, such a shame. The gameplay is decent, yet a bit simple in it's current form. It boils down to spam clicking the mouse button to hit everything in the way. Speaking of which, would it be way better if you could just hold down the button and fire automatically? My finger hurts after doing that for a while. The graphic is also a bit inconsistent. It would look nicer if we increased the size of the game objects while keeping the scene as it is. It felt a bit out of place right now.
Anyway, though the game still needs a bit more work, it's certainly going somewhere. Keep up the good work!
I love the pixel art style it really gives me old Zelda vibes! :)
I did miss some kind of indication when hitting enemies with the daggers, like having the enemy sprites flash or something similar.
The music and sound effects are also really well done. :)
Great job overall!
I really enjoyed the idea yall were going for, even though the execution I think just wasn't up to snuff with the vision. I have a few things yall could consider for future projects, or even this one if you plan on an update. I can see from your itch page that both devs haven't made too many release yet, so I was a little extra nitpicky so you guys could know exactly what to improve on for future projects.
Overall, this was a pretty cool entry that was just undercooked due to inexperience. Great job submitting and getting something to run though. That itself is an accomplishment, and jams are the perfect environment to learn.
Really great feedback- thanks so much!
It's funny because "what does gold to" is a recurring theme- one of those things through QA. Gold is to the princess as bombs are to the rebel- we just forgot to account for the fact that gold often has a purpose in games and since we didn't call it out explicitly, it completely lacked fundamentals here.
I think the 'true objective' is to romance one of the options, hence either bombs or coins. Monsters are just... there. Originally ideas were had for the ghost girl for them, but we had to cut them for time.
No harshness taken, we both have full time jobs and were glad we were able to submit what we were as two programmers. Ultimately our risk of choice was a narrative one, with a subpar combat system; but it fell short of even subpar haha. Ty for all this! Really appreciative.
Hi there, I saw that you were giving some really detailed feedback to other folks, and I really appriciate that! ❤️
So here's some of my thoughts about your game as a thank you for your work.
Not too sure what else to say. I could go on a rant about stuff you can obviously tell about the game, like the use of premade assets, or missing a bunch of polish here and there, but I feel like making a polished and complete game wasn't the primary goal for you, and for what it is currently, it's a nice project.
Super appreciative of all this feedback! Couldn't agree more (and you definitely touched on something valuable in #1). Just two devs with jobs trying to squish something in their spare time, so you just about nailed it at the end- just getting in our three romantic interests with just any game loop was our goal.
Kinda cool that the daggers reminded you of FOTMG, taking that one as a compliment haha! Really really appreciate the feedback; idk if we'll go anywhere with this idea but we're so glad to have submitted something, and it's really cool seeing people engage with it on various levels.
Hey, your game is pretty cool! I would love to play with s̴͚̠͚̙̥͔̈̇̍͊̽̓̔̓͌̿̽͗͂̋̏͝d̷̬̥͙̭͇̙̦̣̘̰̯̑́̈́͋̏̆͘͜͠g̸̡̛̣̙̯̟̦͖͍̩̺̘̾̉͜͠ͅ-̷̨̧̢̨̩̠͕̲̹̯̈̉̒̀̑̌͆͐̄̚≠̡̙͕͕̘͚̞̳͖͈̼̦̥̘̈́̈́̏͛̈̃̅͋̒͛̊͆̕͜ͅa̶̞̝̦͔̙̾̑̔̏̇̈͋̃̇͜͜͝͝͝͝ ̵̱̦͙̭̯̯̗̠̠̤̰̜̄̔͂́͒̽=̷̼̙̭̱̅͐͠ä̷̛͓̬͕͙͂̎͋̅͘͜ͅs̷̨̢̖͔̩̜̋́̍̌̐̑̿͆͂̅͗̚͘̕͝-̶̮̙͈͔̯͉̗̺̝͐̊̐̇̓̌̐̉͌̚͜͠d̴̡̗̻͈̃̓̍=̷̢̲͍̻̈͋͆-̸̫̦͚̻͉͈̺̝̠͓͚͊͆̄̎̾͛0̶̦̹̥̬̊͗̊̒́̓̄̓̾̈́̋͒͠-̴̨̡̡̟̦͚̖̜̳̩͆̓̄͑͐͋͆͌͐̚͠3̸͉̮̮͚͔͖̭͚̟̭͓̼̰̠͎̗̼͌[̸̨̨̠̲̫̯̲͌̋̆̆͑͊̒́̓́̀̊]̵̨̭̻̼̰̮̪͔̩̈́̽̂̅̅͆̆\̸̟̪̰͈̦̘̩̮͙̔̅̃͘]̵̡̛̱̗̗͖̹͓͓̩̼̣͉̺̤͈͆̏̽͊͜ͅ2̵̯̝̥̍̒͒̄̈́̎̓͘]̸̧͍̩͙̘̭͕̳̝̪̔̌́̕̕͝\̵̨͓̬̟̦͕̖̞̘͇̊̈͋́̾̐̔̏̈́̀̌̄̏͝3̴̖̌̇̑̓͛́̊̿̏̒̈̐͘͝-̸̧̪̝̝̯̇-̶̧͔͇̜̞̗̿̊̄͋͗̋̾͆̆̚͜-̷̢̫̣̠́̈́͒͒̊͑̇̽͆̓̅͗́͝ ̷̢͇̈́̇̎͌͐̄̂̈́̍͑͆̍ sometime, maybe for the next update haha, nice job!
Thanks so much for playing!
She is a romanceable character currently so definitely make sure to stop by on your way out of the dungeon (or did you mean as a playable character?)
Appreciate you stopping by!
Super cute! The character runs a bit fast, but I liked the dagger attack a lot.
Thanks so much for playing! I wash oping to make character speed configurable but alas... haha. Thanks for dropping the comment too
Love the audio and the cute visuals. Good to see some role playing games in the jam. I enjoyed the game!
Ay, thanks! Funny enough, part of why I liked your game a lot was beacuse we were originally playing with the idea of having a timer on each dungeon level and you could leave early on, at the risk of not collecting enough of your romantic interest's objectives. Was really cool seeing that come to life in another game.
Thanks for dropping by!