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Very cool prototype. 

I'm not sure if I was doing something wrong, or if the game is meant to end around a certain point, but I never found a reliable way to earn enough points to survive past the 1350 point round.

This game's success is going to hinge entirely on the items and additional features. I suggest finding a way to add in meta progression (small permanent upgrades) to give players a reason to keep coming back. 

Thanks for the feedback! The game currently has 10 rounds in total, and there might be some issues with the numerical design—this is definitely one of the things I need to adjust next.

 You’re absolutely right: a meta-progression system (small permanent upgrades) is key to keeping the game engaging. I’ll work on adding these features as soon as possible!