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Deleted 90 days ago
(1 edit)

Thanks a lot for the feedback, very much appreciated! I agree with the movement not being polished enough so that it feels fluid and good to play, we unfortunately ran out of time. As the theme is an idiom, we didn't want to use it in a literaly way. As such we decided to go for that the player is risking their life in pursuit of love, instead of anything being related to a literal biscuit.