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(+1)

Like others have said, the game has good concept but it's not perfect yet. I can learn how to drive and not hit the fence and random stuffs but the road is too narrow with many curves and too dark to see, once you get the hang of the driving mechanic you'll be constantly bothered by having to check the left window as it is broken by the monster's hand, but I've had 2 runs where that hand didn't appear at all (I chose not to take any passenger and I just kept driving endlessly with very few customers appearing, I mean the player is supposed to collect at least 300$ before shift ends, so there should be a timer or road meter indicating when the shift ends after driving for 1000 meters  or 10-15 real life minutes). And it seems that the monster's hand is the biggest enemy cuz it appears every 30 seconds or so, while the red face monster or other supernatural events only appears a few times at the first 5 minutes, it only appears in those scripted events, so the next 5 minutes of gameplay is just constantly checking the left window, making sure you don't hit the fence or pick up a criminal, and collecting enough money, the game runs out of "horror" too quick (the trailer pretty much shows all of the horror scenes in the game). This is still a playable, decent indie game, but it could be better, I've got 4 endings so far, don't know how to get ending 1/5, already tried bunch of ways but no use, guess that's up to other players.

(+1)

In playtesting we realized that there is a chance(after 2 loops and picking up every passenger) to not have at least $300, so we decided to just let you wander around the map until you earn enough money or you discover another ending. As for the other issue of events being too scripted, we were planning in a later update to include more stuff (including map changes so the environment is somewhat different every loop).