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(+1)

Thanks, it's definitely not supposed to be easy, but you can make it out, there's a little scene at the end.

Characters at the doors have some tips, and with one of them you can even unlock a shortcut to make it easier.
But it's totally possible to do it the whole way. I think the clues from characters might be a little unintuitive,  when they say "side to side" it's meant to be interpreted from one side of the street to another, not strafing A-D during a run.

So once you're behind cover - pick the next cover that is most perpendicular to the street and just book it in the straight line. If you think about it from snipers view, the less you're running towards him the harder it is for him to hit you. This tactic will work 100% of the time, there's no luck involved.

(+1)

Cool, I was just very curious how you approached the ending from a writing perspective. I think your game does it very well, that, if you do not get the good ending, you still take a lot from the game. For a narrative driven game, I really think that is such a strong point. But probably, most players wont get the good ending on their first attempt, since as you said, it is not easy.
So most players will get the bad ending on their first attempt. Which, I think is narratively really good. So I also like that the NPCs give you cryptic clues, at least, I personally liked it. I think it emphasized the theme of the game so much better.
so once more: love the game. Strong narrative. Well done