Finally some real action, I really like the flow of this game!
It can become a "real game" but definetely without the giant biscuit that is a bit nosense.
In fact my main feedback is about the theme which seems not so central. Also the "risk and reward" mechanic of the buff/debuff card feels unbalanced (For example the reverse of controls is too dangerous and speed buff seems useless since the character literally slips away)
It would be nice to have some way to play with the RNG! like cards that grant a "green success" on the next reward.
Anyway, it has potential and the fps gameplay is perfectly developed!