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(1 edit)

Thanks! The alarm always jump scare me after getting getting in the flow of clearing many levels in a row. 

Also thanks for noticing the mechanics, long story short, all type of surveillance works differently and was what took the most time from my jamming time :
- the security camera you see the object but not the line of sight
- the searchlight you see the line of sight and cannot detect through crawlspace
- the lasers are the only item that still trigger while the player is in the box
- and the guards patrol the levels instead of being on a fixed point and should not see through wall (I tested it a lot and in some case it's not perfect)

At the start I thought I would copy paste my code on every vision cone, while some part of my code made it true, the others made sure I was wrong on that and pulling through is what made the game and I'm quite happy to have done it!