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Interesting concept. I'm not 100% sure I found the challenge of drawing out the floor plans "fun" or more like homework at this time. 

It wasn't clear initially that you have to draw them relative to the north marker. Adding some sort of "move" whole drawing tool might help with this. Several times I found myself having to erase and redraw as I was slightly in the wrong grid space - and that felt like it could have been smoother, if I could move what I had drawn already.

I struggled the most on room 5 and was going to give up until I clicked on the feedback link and found out about the secret panel and then immidiately got what I need to do. 

After room 5, I sailed through until the last level (room 9) with the mechanical trampolene, and what looks like a crouch access area (that I unscrewed). I just couldn't work out how to make the trampolene jump, or how to crouch under the panel. (If either of these was what I needed to do) and so I eventually gave up at ths point.

Presentation and implementation seems nice and polished. Good atmosphere and vibes of a weird space station, but I'm not sure this is a puzzle for me, but I'm sure others could be hooked.

Hey, thanks for playing my demo! Yeah you're confirming what I was afraid of: the concept is more tedious than it is actually fun. I'll try to think of ways to improve that. And you're the second person to tell me the trampoline puzzle was too complicated, I'll definitely have to fix that

(I really want to try you game but I don't have a controller at home right now; I almost found out all the keys to play it on keyboard, I'm just missing the key to "grab" with the right hand!)

I would love you to try my game - but I would have to say playing with mouse and keyboard is probably a negative experience at this time. If you can find a controller then please give it a go, would love to hear your thoughts.