Interesting concept. I'm not 100% sure I found the challenge of drawing out the floor plans "fun" or more like homework at this time.
It wasn't clear initially that you have to draw them relative to the north marker. Adding some sort of "move" whole drawing tool might help with this. Several times I found myself having to erase and redraw as I was slightly in the wrong grid space - and that felt like it could have been smoother, if I could move what I had drawn already.
I struggled the most on room 5 and was going to give up until I clicked on the feedback link and found out about the secret panel and then immidiately got what I need to do.
After room 5, I sailed through until the last level (room 9) with the mechanical trampolene, and what looks like a crouch access area (that I unscrewed). I just couldn't work out how to make the trampolene jump, or how to crouch under the panel. (If either of these was what I needed to do) and so I eventually gave up at ths point.
Presentation and implementation seems nice and polished. Good atmosphere and vibes of a weird space station, but I'm not sure this is a puzzle for me, but I'm sure others could be hooked.