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Nice little game ^^! It feels really good, the audio is great and the music is fitting very well with the action ^^. The character is a little bit slow, but shooting feels nice and I could still dodge attacks behind the osbtacles, so it's okay  ^^.

I really liked the concept of using time as ammo/health/everything, but I would have enjoyed seeing pushed a little bit further =p.  Here, there is no "risk" to take, because there is no choice to do. I don't have to choose between "shooting" or "not shooting", instead, I have to shoot and get punished for it. I would have enjoyed if I had a button that fires normally without cost, and, say, a piercing shot or a grenade that cost 3 minutes, so you need to be sure that shooting it would be worth it. Or maybe a "run" button that cost time, so you need to be sure that the burst of speed is worth it and allows you to dodge an attack that would have cost you more.

Other than that, it's a nice little game and enjoyed playing it, congratulations =)!

Thank you so much for your feedback on my game!
I'm really glad to hear that you enjoyed it.
Actually, I was planning to add a risk mechanic with a shop system, where you could spend "minutes" like currency to buy upgrades and special powers, but I ran out of time during the game jam. I will definitely work on improvements when I have more time. Thanks again for your suggestions—I will for sure add the hand grenade and piercing shot features you mentioned!
If there’s any other feature you’d like to see in the game, I’d love to hear your ideas.