The use of the artwork and the font selection lend to a specific aesthetic, which is highlighted in the established setting--the current system is broken, and the current world must die so that a new, better one can be reborn from it. There's lots of interesting dynamics to play with in the created world, as many normal people may regard the player characters as villains for breaking the status quo, even if they themselves acknowledge the system is broken. The established roles and the selection of backgrounds also allow players to provide opportunities to set their characters narratively and mechanically apart from one another. I think the mechanics of Apotheosis and Sealing are also unique hurdles for players to try to overcome in gameplay. This is a really phenomenal work, and I hope the creator feels proud of what they've made, and I am proud to have it as a submission to my first ever game jam. I'd love to get a group together and play this game someday!