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Visually simple and appealing, and I like the core idea. Some parts didn’t land for me: I’m not a fan of “unseen, gotcha” traps that kill you (personal preference), and dying to those a few times was frustrating. I also hit a bug—after a trap fell from above, I pushed it, it disappeared, and I fell. Overall a promising entry; clearer hazard telegraphing and a fix for that issue would make it much stronger. Congrats on the jam!

(+1)

Hahahaha, the trap was meant to disappear around 5 seconds. I'm glad that I made you frustrated, at least I made you feel something (joking).