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Miracle Revolution | Kaxzer 6/6

Disclaimer: I will be rating down 1 star to not IGN review stuff because itch.io does not have half stars and I want to be able to distinguish scores a bit more, and realistically nothing is going to be getting a 1 for real anyways. For Visuals and Audio I'm granting +1 star for significantly original content, i.e. not mostly F2U content, but most of the score will still be if its good and fits well.

Gameplay 6/6

Played both Standard and Hyper.

Gonna make lots of criticisms because I really like it and want it to be even better.

Very fresh and interesting gameplay loop. I quite enjoyed the absorb and release idea.

I did however find the absorb mechanic a bit finnicky at times, I think that the absorb radius shrinks as you hold it for longer which was really getting in the way of consistency, especially on Hyper attack 2 where I failed to fully absorb some of the flowers and the remnants would hit me. But even at full size I feel it can be a bit too small.

The hit stun also I feel is very disorientating, and especially without some visual hitbox rendering above bullets I sometimes found myself losing where the player was if they were buried under bullets.

Overall HP might be a tad high but it is partly from me at times playing fairly passive.

Attack 1

Nice introduction attack with great aggressive shotgun opportunities.

Attack 2

On Standard I think this attack works quite well, a little mixed on the poison flowers existing but otherwise fine.

On Hyper I found this attack to be by far the hardest. I tried my Stardard method of hugging the wall to be able to reach the stream at the bottom easier but I just found that to be completely unviable at this density and speed and found hugging the top of the screen to be more reliable, though absorbing the flowers still was a bit finnicky with the faster pace. But because I took the lame way the attack did last for way too long.

Attack 3

This attack is also just great on both difficulties. Using the slowdown to build up crazy large damage is very fun to do.

Attack 4

I feel this attack might be way too easy to just hold down Z and X to just be basically unkillable. It is at least quite pretty.

Visuals 6/6

The visual style is very pretty to where I have not much to say, its just really good.

Audio 5/6

The music selection is decent and the SFX is pleasant to listen to. Good sound direction.