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The game was really fun from what I played. Unfortunately, I got stuck at "explosion" and had to use a level skip, but the puzzles I played were really well laid out (I have not finished the game ye,t but I am hoping to return to it at some point). The way the physics reacted to the environment really reminded me of Donkey Kong: Bananza in that there is a lot of open-endedness in how the player can solve certain puzzles. However, I did find that occasionally there were a few instances where it was hard to tell what the physics were going to do, making some deaths feel unfair. 

But, overall, from what I have experienced so far, it is a really polished package with some really good sound and art design (the art really reminds me of early 2000 pack-in Windows games). Keep it up!

Thanks for your review, I'm glad you generally enjoyed my game! That you like my art and the sounds I've cobbled together feels great, I'm a programmer first, and only dabbled a bit with 16 bit pixel art i my youth :-) 

The physic system is largely inherited from this general sub-genre of game, starting with Boulder Dash. It is generally completely deterministic (a boulder dropped on top of another one will always fall to the left, unless that side is currently blocked) as is fitting for a puzzle game, but it's true that it can be counter-intuitive, as is probably inevitable with all grid-based physics. My hope is that people will learn as they play, and that I can introduce it in a way that it never feels too frustrating.

As for "Explosive", well, the odd looking wall can be destroyed, and the monster can help... :-)