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(+1)

Became a drug overlord in medieval times, would play again haha.

Some of my suggestions to a couple of the mechanics can be found in my overall...

Summary:

Adherence to Theme 
  • You fully incorporated the Theme, to the Point that I kinda feel like I'd have to go through a bunch of Submissions and not rate them 5* on that aspect.
Game Design 
  • The core Gameplay loop was pretty in depth and thoroughly seen through!
  • The packing and unpacking of Goods felt a little unintuitive at first but was simple enough  to get the hang of it after a couple of tries.
  • The incorporation of guards patrolling made for an excellent design decision to keep the player on it's toes. However I felt like the aggro range was quite big and packing in took long.
  • I would recommend a  more line of sight based approach. This would mean a lot of work though to make certain places more risky to sell in but have more customers.
  • I liked the kinda risk/reward structure of setting up all your shop or only partially, however I never felt the incentive to fully lay out my shop, it didn't appear to get customers more quickly to buy but punished me for having to pack up fully before I can leave. Perhaps some tinkering would make for a more fluid experience.
Originality
  • Probably one of the uniquest Titles of the Jam, never quite played something like this before.
Style
  • The Art is amazing.
  • The Sound is amazing although the sudden switch to alert sound was a bit jumpscary at times haha. Made for great player Feedback.
  • The Menu-screen Music and In-Game Music appear to be the same? Why do they cut each other out, then?

Overall:

Really enjoyed this one, with a couple of the suggestions I mentioned, implemented like this or otherwise, this could become a great title!

Thanks for the amazing and detailed feedback.


"I felt like the aggro range was quite big and packing in took long." and I'm sitting here trying to make bigger and more difficult XD

-"The Menu-screen Music and In-Game Music" because they are in a different scenes and when reloading the music start from the beginning that it. but need to thought of next time.

(+1)

- "and I'm sitting here trying to make bigger and more difficult XD"

Hehe, no worries. For a one off game scene I think it would be problematic to have them more difficult. Maybe in a full game / after Jam version there could be different "Realms" where you increase difficulty. 

- "because they are in a different scenes and when reloading the music start from the beginning that it. but need to thought of next time."

Jeah that's where you can use a singleton pattern. Quite useful for music.

Yeah the pattern would be the perfect fix for the situation