Ok, that's an interesting take on the Russian roulette / casino.
P.S. Issues I've face and suggestions that came to my mind when playing:
- The button, which is on the most important elements in the game lacks collider so I'm able to get inside of it. That weakens the impression.
- The music is not properly looped, so when it is finished and it start over there is an unpleasant dissonance.
- Adding simple subdivision surface modifier to the main character mesh would most probably make it look better.