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(+1)

This game is sick! There was a lot to learn, but it slowly started clicking into place for me with each run. Fantastic interpretation of the theme, probably the best I've seen so far. Everything, down to individual cards becoming more powerful with less health, reinforced the theme. The art is phenomenal, so impressed you managed to do this yourself in just 1 week. I loved the deep combat system, having a split deck, and needing to think about the value of a bone card in advance, which led to some really fun decision-making moment to moment. The difficulty curve is pretty steep, and I think a card's type could be clearer, but there are always things to improve in a game jam project. I would love to see this game expanded and further polished in the future.  

(1 edit)

Thank you so much for the review and for you to play more than one run! I am currently changing how enemies appear to the player letting me polish the difficulty on that aspect. What do you mean with card's type? the condition icons on top of the cards or the description that I had to put on the bottom of the screen because I run out of space inside the cards LOL

(+1)

lol, I meant the conditions on the top. I assume they relate to rot, meat, etc, but it wasn't instantly clear to me.