Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Solid walking sim and environment build. The music wasn't a good fit I don't think - given the sparsity of items on the map, music with a more mellow "I wonder" type feel would probably work. Does that make any sense?

What did you use to build the game? Because it has solid rendering and character movement.

Yeah, I agree. Looking back on it, there was a much better song that we should have used. This was built in Unity.