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(+2)

Legitimately forgot this was a game jam game, super polished and really fun level design. Really enjoyed the visuals as well. I had not realised I was such a fan of golf games, but apparently I love them. It was maybe a little too forgiving with the swing being pretty easy to achieve exactly as aimed, and the holes having substantial ramps into them with a relatively low ball friction.  But I could have just been really good at it, who knows?  I really liked how there are riskier paths, but would have liked to see more of those per level and with different difficulties (a really, really small island or whatever). But that's the kind of nitpick that stems from enjoying it so much and wanting more.  Honestly would play more levels with weird and wacky level-specific mechanics if you expanded it post-jam.

(+1)

We were already talking about how we could expand on the game post jam, we felt like we could get a lot more mileage out of the idea and even expand on it in interesting ways. Thank you so much for the comment!