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(1 edit) (+1)

i like the polish, but i feel like the gameplay could use some more work, it was fun for a bit, but it'd be nice if you could do stuff like power up your cookie with one time expensive buffs or something instead of just placing obstacles, also it could be an interesting combo if you were able to use a conveyor to push your cookie away from a broken bridge, but because you can't place obstacles too close to it, you can't really do that, or if you could rotate the cannon's starting direction to propel yourself forward - stuff like that could improve the strategic part of it

(or maybe multiplayer :var:)

oh and also this happens when you lose right at the end (like if you have a void bridge very near the finish) 

I like the idea for the conveyor to be able to push ur cookie, tbh that IS already kinda possible cuz a  normal cookie chooses its closes non broken plank after getting close to a bridge, so you CAN push it before it chooses a bridge and change its trajectory :var:

Also one time powerups. Ill definitely wanna look at those, that could be really cool

For the canon not being rotatable, I just did that cuz I didnt want players to put it in front of their losing cookie and get an instant win, now that Im thinking about it, that COULD have been a cool mechanic (I might just add it post jam but I dont wanna risk changing anything 15 mins before the deadline finaly ends :wah:)

And thanks again for the bug report, I got it fixed by the end :)
Really appreciate the feedback!