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As someone who has attempted to make a droving game in GB Studio i am blown away with how smooth this is. What on the screen is actors and what are tile swaps? I tried simulating motion with background tile swaps but felt like i was eventually running into performance issues 

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Tile swapping requires setting too many tiles separately. That's likely what's dragging down the performance for you.

I instead use submapping for the houses, an animated actor for the lights and trees and palette swapping for the street and the water.