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We spent a lot of time building systems for our game, but putting them together was harder than we expected. By the time we got all the systems working, we only had a few hours left of the jam, and all of our levels were designed and implemented in the last 3 or 4 hours. Luckily, the systems we had implemented made iterating on levels pretty fast and painless, so we were able to finish in time. 

Also, I forgot to switch the project over to Web until around the same time. Luckily, switching over didn't cause any problems, but the first build I did after switching over took around 15 minutes, and we were afraid we weren't going to be able to finish a build in time to upload. Luckily, things worked out though, and the final product was something we were pretty happy with! 

https://itch.io/jam/brackeys-14/rate/3851905

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Switching export targets that late would have me freaking out! Glad it all worked out fine!

Very good game, love all the different backgrounds!