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Read it on your blog but I figured I’d comment here.

It’s really easy to compare to other people who might be more well-resourced, both in time and mental energy, but I think you did really well.

To reframe, in a week’s time, no signal made what Terranova made in its first year. It made more than most indie games do on Steam in their lifetime.

I think this was a solid release! I’m looking forward to you keeping the momentum.

Thank you, I really appreciate it. I agree that this release went well! Is is the best release I’ve ever had for a game I’ve made. But at the same time, as you know very well, it’s really tough to make a living as an indie game developer and I can’t help but try to reach that goal. I’ll keep trying to forge a path forward!

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Absolutely, fight the good fight. I’m right there with you.