Honestly really fun, hope you keep working on this!
Here's my feedback, it's only a prototype so I'm gonna focus on gameplay:
- The mini-games were such a fun surprise, reminded me of 'The Sims' but more interactive.
- Delivery: Felt pretty good overall, cooldown before start and notifier where cars are entering would be nice qol features
- Waiter: felt pretty hard, maybe color code the drink types?
- Teacher: way too easy, I feel like making this rapid answer typing game style minigame would work better
- Characters are a bit tropey but I'm a sucker for that type of writing admittedly so that's a plus for me, almost like playing an anime. Great writing for a prototype, initial encounters got me invested in learning more.
- Time should pass when moving floors / traveling on map
- Excellent picks for the backing track(s)
- Inventory system reminded me of a 'Persona' or 'FF: X' style. Like the direction you're going.
- I didn't realize that the first interaction with the building manager was a quest so I spent 10 minutes trying to find the 6th person to trigger the second quest lol, didn't realize it was a placeholder icon.
