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(1 edit) (+1)

Honestly really fun, hope you keep working on this!

Here's my feedback, it's only a prototype so I'm gonna focus on gameplay:

  • The mini-games were such a fun surprise, reminded me of 'The Sims' but more interactive. 
    • Delivery: Felt pretty good overall, cooldown before start and notifier where cars are entering would be nice qol features
    • Waiter: felt pretty hard, maybe color code the drink types?
    • Teacher: way too easy, I feel like making this rapid answer typing game style minigame would work better
  • Characters are a bit tropey but I'm a sucker for that type of writing admittedly so that's a plus for me, almost like playing an anime. Great writing for a prototype, initial encounters got me invested in learning more.
  • Time should pass when moving floors / traveling on map
  • Excellent picks for the backing track(s)
  • Inventory system reminded me of a 'Persona' or 'FF: X' style. Like the direction you're going.
  • I didn't realize that the first interaction with the building manager was a quest so I spent 10 minutes trying to find the 6th person to trigger the second quest lol, didn't realize it was a placeholder icon.

wow ... haha thanks for the review and inputs. As I told you on reddit this project is on hold but your comments definitely motivates me to at least try to correct few things and rework some scene.