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Bongseng

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A member registered Apr 02, 2024 · View creator page →

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Nice! Thank you very much 

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Hi, I dont have experience with phaser. I work with godot and a bit with unity. It looks like there are some tutorial on YouTube but aside that I can only tell you the overall logic behind parallax.

Each layer has a specific speed applied to it under certain condition. It can be automatic scrolling (like in my shooting game ... the plane does not really move if you dont touch control, the layers of parallax do)

It can also be when you press a key. Right or left for example will apply a scrolling speed as long as you press the key. This will give the feeling your caracter is moving when in fact, the background is.

You can have a combination of both and other techniques.

The infinite feeling is provided by a mirror effect. The layer reappears "outside of screen" so the player never see the cut.

Again I checked quickly and you have some tutorial on YouTube. Let me know if it worked.

Thank you ! im not home right now but ill check it when im back !

you are welcome! Hopefully it'll help !

wow ... haha thanks for the review and inputs. As I told you on reddit this project is on hold but your comments definitely motivates me to at least try to correct few things and rework some scene.

Thanks (I guess ? haha). Happy to see you liked the background.

Thanks man !

sure. I'm not 100% sur the colors will match but help yourself and try.

Hi, thanks a lot !

I have one but its in very early stage. I think the next one will be some ocean/sunset view.

what type of city are you thinking about ?

Anytime ! If you need anything else just let me know !

Thank you !

Ok thats doable imho. I will contact you on discord by tomorrow (not home today)

Hi, yes it is possible if the scope is reasonable.


What are you thinking about ?

Thanks a lot ! Hopefully I'll be able to deliver before the end of the year haha. I have 2 others cities at about 50% but no time to finish them.

Thank you !

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Thanks !

I originally planned to have some. A bit like in the "normal" forest parallax (idk if you saw it, there is a link and a gif on the page). But this parallax has been sitting duck for weeks so I decided to upload it as it is now.

I think you can feel a bit of emptiness in the blue area, below midline tree. This is this layer missing.

But your answer motivates me so ... hopefully I'll be able to find some time to add a layer for trees like that.

as always do not hesitate to let me know how you feel and what should be added, corrected or is missing !

you are welcome ! and good luck with everything !

감사합니다.

게임 프레임워크 말하면 ... C#이나 Godot engine 언어 외에는 네트워크, 넷코드, 온라인 구조에 대한 깊은 지식이 필요해요. 저는 그 부분에 대해서는 경험이 전혀 없어서 도움을 드릴 수 없을 것 같아요.

에셋 부분은 ... apartment 방/욕실 스타일처럼 원하신다면 도와드릴 수 있어요. 하지만 일/가족도 있어서 디자인은 취미로 하고 있어요. 전체 아파트, 편의점 같은 것들을 2-3가지 버전으로 만드는 건 할 수 있지만, 수천 개의 에셋과 색상 변형까지 하시려면 시간적으로 ... 어려워요.

==>asset pack 거의 2주가 걸렸어요.

간단하게 시작하는 방법은 원하시는 장면 1~2개를 먼저 알려주세요. 이달 말까지 한번 만들어볼게요. 그때 결과물이 마음에 드시면 팁을 주셔도 돼요.

한국어로 작성해 주셔도 괜찮습니다. 제가 유창하진 않지만 읽는 데 큰 어려움은 없습니다.

Do you have any plans to make a project related to lectures or something??
학교와 관련된 것을 말씀하시는 건가요?

Hi,

Well that depends what you expect and the volume of work needed,

I am available for the coming weeks so if your project scope is doable then why not

Sorry for the delay to reply, I was sick and could not access my computer that much. I am using aseprite. It's quite cheap.

I watched and subscribed to your channel. Video was very cool (I loved the intro). I'll keep checking your upload>

Also I received your tip, thanks a lot man.

Sure, share me the link if you want to, I'll check it out

Thanks ! I downloaded it. Ill give it a try asap

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Thanks man, I'll have a look right away. 

34 ~ Nice remix for the BGM

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Sure, always good to see how people use these !
feel free to give me the link

No reason aside the fact I am not a professional and that I sometimes miss on obvious things. Here, I think every layer were 1900px at first. Then I realized the "pattern repetition" was too obvious/fast, so I doubled the horizontal size of most of the layers. I think the sky just being a gradient blue box that does not move, I just kept it like this.

Thanks ! Share the link here if you want 

True. As a matter of fact I was thinking about this the other day (when I updated the paris parallax) but because no-one ever said anything I thought that numbering the layers was not something important. I'll re-organize them and re-upload files tomorrow.

The assets are free because it is something I am doing on the side (amateur level) and I don't want to either have pressure or a "customer/contractor" relationship (with deadline, expectations and so on). I do what I do, when I can.

Eventually (and I  am talking about maybe a year or 2 down the line, when (and if) I get much more content on that page) I might reconsider this position and work longer on the layers to sell them but so far they'll remain free.

In any case, thank you for your comment and suggestion. It's nice to see when people appreciate the work.

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I'll do more yes. I have draft for Seoul and Sydney (With opera house view). Will probably release them later this month if things are not too crazy at work.

(I checked your link. The game is not on itch ?)

Thank you !

To reply to your question: No idea. I should try that myself. These were made with Godot and alike engine in mind.

At a fundamental level I don't see any reason why you could not. Maybe after some adjustments but a .png is a .png everywhere for every engine. RPG Maker probably has a built in import function. I am more concerned about the size of asset that would need some rework (or maybe not)

Don't worry I get it and getting follows/comments/ratings feel really good so it's enough.

Thank you very much. Happy you liked them. I also saw you liked the other ones and the room maker. So thanks for your support on these too !

Love it. Mama  brought home carrots for dinner ~ It's very cute. Just ideas but, as you learn godot, you could try to code a global script (one that you load in the project => project settings => global) with few variables to track. Like distance (or timer) and point (you could randomly spawn carrots during the fall => eating them would give you extra points for example). Keep the good work !

It's really a pleasure to read comments like yours. If you want to, just give me the link of your project and I will have a look !

Oh  ! That's really cool ! Thank you.

I've been a bit lazy but I am slowly working on Capra demon fight with  a Lancer as player. You are motivating me to finish it ! 

Thanks again !

Thanks a lot. Glad to hear that. Send me the link of your project if you want I'd love to have a look at it when it's done.

Yes, I added more details in description

YOU CAN:
- Edit and use the asset in any commercial  or non commercial project 
-Use the asset in any commercial  or non commercial project

YOU CAN'T:
- Resell or distribute the asset to others
- Edit and resell the asset to others

Do not hesitate to let me know how you feel and what should be added, corrected or is missing !