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(+1)

Well I got all four of the memories but wasn't sure if that was the end of the game.  I died right after too lmao so I guess I will never know but a cool concept nevertheless.  Like Eric mentioned I think having controls be global axis based would make the game feel better to play.  I also think that certain camera angles are a bit rough in the rooms and different cameras can trigger abruptly when walking the hallways.  I also think implementation of occlusion masking (to see through walls of empty rooms), sound effects like footsteps, and eerie background music could have made the experience more nerve wracking and enjoyable.  But I personally can relate to the time constraints life can have on a game jam project, I hope you all had fun in the end and got to take something away from this experience. 

(+1)

No there was meant to be a trigger box in one of the patient rooms after you get the 4th memory that you go back to and then it'd trigger and give you the victory screen and reveal the truth about the scenario to you, but for some reason that wound up not getting included in this build, so unfortunately it doesn't seem like the victory condition is in there or if it is I myself, have not been able to trigger it. Kinda ran out of time and was rushing to get a mostly functional and decent build submitted lol.