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looks incredibly good, unfortunately as already mentioned enemy spam and combat inst the best as frequently gang up on the player as they spawn in big waves with your moves only hitting one at a time while also not keeping them down that long. while the player also has fairly small hurtboxes for both their attacks and vore move. making it hard to appreciate all the amazing spritework has to offer.

also side note jumping enemies should absolutely count for the upwards vore move.

Hello, thanks a lot for playing the game.

We plan on making a feature of catching jumping enemies yeah. We just need the sprites for it. Maybe in a following update we will have that implemented, so stay tuned

About the difficulty, we are seeing how we could balance the game a bit more, there are a feature we failed to implement that would had helped a lot on that, once we manage to fix that the combat will be way smoother.