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About sounds: I can hear them, but they are not representative about monster position or if that's monster/ambient at all. They are very subtle. I think in horror game sounds themself should be MORE informative then visual reinforcement (recorder indicators). The only issue that could be present on my end is mental, in that case feel free to ignore my feedback.

I think I died multiple times without even understanding why, just after rotating from computer closer to the end. I think it's better for a horror game to be easier then too hard. Especially in that genre (I could argue that some horror games benefit from being hard, like SCP:CB). Ideally, I think, first time player fails monster should give very audible clue and give player ~3 seconds to react. 

My friend who is an indie horror junky was of similar opinion to mine after playing.

I think you have junk headphones m8
i hear things just fine