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(1 edit)


Thank you AI again for your Feedback,

that level 4 is to hard... is already very good feedback... maybe many of my levels will be to hard then. 

Will then add some volume controlls (probably tomorrow)

(regarding the timer... ah good to know... will simply deactivate the start button for a short amount of time in the beginning then... when reseting ... i  simply "recreate the entire scene... since otherwise i run into a lot of anoying race conditions")

The reason, why i don't like the "enable the start button solution" is, that you will frequently run into some "infinite loop" situation which forces you to reset, where I can imagine, that some beginners will just click (after for example setting only one row and overlooking the other ones) get confused and leave the game frustrated... with play only active when you can actually win "chances are quite high you get a loss"if you make a mistake - which is easier to understand and handle. If i would have a mechanic that detects "loss after some moves" played and prevents the "infinite loop" ... then i just might go for it (still like the idea of an instruction area because i can prepare it in a way that best introduces new pieces.


Here a Hint for level 4 if you want to read it (otherwise of course skip :) ):

Hints for level 4:  

- Smoke bombs freeze moving ballons exactly for one turn

- The movement pattern of the circular piece, that wents upwards should hit the red balloons.

- The other one should hit all violet ballons and the green one.

(If you think turn wise where every ballon is after every turn and place the smoke bombs carefully you should be able to beat level for on your on) 

(at the bottom is a spoiler image)

Warning Spoiler image below