Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Just downloaded this weekend and I'm really enjoying it!! Maybe a little too much bc it's very addicting lol. I did have a question about the detoxification center - it seems like the risk there is constantly rising faster than I can balance enough inventors to staff it. Is there a specific building/item production that causes it to rise so I can cut back on that until my population is stable? 

Also it might be my laptop settings, but the colors in the incident response minigame cause some eyestrain, I'm not sure if they're overbright/oversaturated? Thanks for such a fun game!

Could you take a screenshot, so I can check and fix it, please?

I will share one as soon as I have another incident, thank you!

Here is a picture! I think it might be the red?

Hey, thank you very much for your comment. The risk is increasing a little bit slower than the disease (modulo how many detoxification center you have). For the disease and poisoning, only residences are taking into account: the more residences you have, the more the risk will increase. However, since the detoxification center is very expensive, perhaps I should lower a little bit more the risk increase. Would you mind sharing how many residences and how many detoxification center you have, please?

Thank you for the response! For Central Land, I have about 1784 residences total (estimating on peasant since it says 1.1k) and 12 detoxification centers. At one point I had 24 before I destroyed some, and the risk was constantly rising, maybe because I needed to have so many extra residences to support that many centers? For comparison, I have 20 hospitals since they were more affordable, and those incidents happen far less frequently. For Islands, I have 3 detox centers and 492 residences, and it has quite frequent poison incidents, though I don't know how many would be considered a normal rate. Hope that's helpful!