Could you take a screenshot, so I can check and fix it, please?
Alexdb
Creator of
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Hey, thank you very much for your comment. The risk is increasing a little bit slower than the disease (modulo how many detoxification center you have). For the disease and poisoning, only residences are taking into account: the more residences you have, the more the risk will increase. However, since the detoxification center is very expensive, perhaps I should lower a little bit more the risk increase. Would you mind sharing how many residences and how many detoxification center you have, please?
Hey, thank you for your feedback!
Using instant buy/sell costs you money — it’s the price of convenience. If you sell resources passively, when the merchant visits your city, you earn a small profit. But if you travel and sell the resources yourself (e.g., by boat to another city), you make a much higher profit.
How much you earn depends on the method you choose — faster trades mean lower gains, while slower, active trade gives higher returns.
That said, trade and taxes alone aren’t enough to sustain your economy. War also plays a role, but probably needs a little bit of tweak.
Additional income sources are planned and will be introduced in a future update later this year.
Hello,
Thank you for the feedback!
Cash is the main thing to look for. The biggest part is coming from your population (taxes). You can also leverage trading and explorations / attacks (which may bring you a lot if they are well managed).
In the roadmap, I’ve included a way to track the expenses, to help you take the best decisions. I’ll also add new ways to generate money, but it will be later this year ;)
Thanks for your feedback <3 !
FYI, I’m working on the city incident, and the next patch should make them less impacting, less frequent by still annoying. Also, in the next patch, the risk of a city incident displayed in front of a fire station / police station and hospital, will be much more comprehensible: it will display the immediate probability of an incident.
I hope I’ll be able to release this patch by the end of the week!
Again, thank you so much for your feedback!
Hey,
Thank you so much for your feedback !
Itch is now using the production environment. It was not the case in the previous version, this explains why your save is not present. I can retrieve your previous save and import it back to the prod env, if you want (I just need your email).
I’ll reduce a little bit the difficulty in the early stage of the game, and will harden it on the late game.
Best regards, Alexdb
Hey !
For now, there are no win / lose conditions. However, in the next release, I plan to add at least some lose conditions. One of them will be to have less than -2k coins. If you are stuck with your current game, because you don’t have enough coins, you can start a new game by resetting your current save. To do so, you can go to Settings > Reset save.
Best regards, Alexdb.