Impressive work! As a sound designer I think you picked good sounds, they were just all too loud. Does your own engine have a volume control? I found the characters movement options and speed to be unsatisfying especially when you can get knocked around so much by the bullets. The last cookie had sooo much hp. It would have been more impressive if he had more abilities that complicated the battle rather than a lot of hp that you just spend a few minutes shooting at each other with bazookas. It also took me a while to realize that the guns reloaded, so maybe a visual or audio signal would have been helpful for that. The collection of different weapons and picking up cookie bits was a cool idea. I also really liked the hand-drawn art.
Viewing post in Oh Crumbs! jam comments
Thank you for the feedback! To address some things:
- My engine currently has no volume control or pitch control even internally, and it didn’t have audio before the jam haha. I’ll definitely work on balancing the audio.
- As for the movement, it can be slow when you walk without a high meter and even high you can get hit a lot. However dodging triggers knockback immunity so it’s a good way to pass through a storm of bullets for a moment to get in some good shots (you can shoot and roll at the same time hehe).
- I also agree that the boss HP is high and the end battle could have been more fantastical. I have lowered HP a bit since.
- Guns reloading, yea, actually there is an animation for it (the guns are supposed to flash when reloading) but I have a feeling a broke it at some point. Oops!
Thanks again for the feedback and thanks for playing!