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I had a fun time with this one, quite interesting and unique entry. I think the style and the music fit well together, and the chosen sounds are great. (Very casino like), i think the general art direction shines through everywhere, good job!

I feel like the problem is, it’s a bit too complicated, there are too many instructions at the beginning. It was quite hard to keep track of everything, for example i didn’t know if the upgrade building function did anything? It’s not clear what exactly that is for, is it really needed? Also not sure why there are so many types and what they all do. Then there are the sacrifices which get very specific, after i understood what type is what, i still didn’t have the right ones with the names available most of the time. It also seems like a lot of the workers are stuck at the spawning area, or just sitting around, and throwing candy didn’t seem to motivate them to work either.

So there is a great lack of clarity in gameplay for me, it’s not entirely clear which action does what exactly. The sacrifices for multiple workers (3 in 30s) is quite to high I think, this is not really doable. Even more annoying was, that the throwing mechanic didn’t work most of the time. The grabbing of a worker did work most of the time, but then i was mostly stuck with holding them. I couldn’t let go of them, and after clicking around for 10s it sometimes released them, but it seemed very buggy, which made the sacrifices even more impossible to achieve.

It would also be helpful if you could turn the camera to see the specific workers better, especially when they are in the hut, because especially for the “find by name” it was often to crowded to pick the right person, even if it was there.

So overall great style direction, but gameplay needs a bit of cleanup.

As you mentioned, I didn’t make the role of upgrades very clear, and many of the commands ended up confusing and overcomplicated. That turned out to be the biggest flaw of this project, and it’s definitely an area I’ll focus on improving.

For grabbing and throwing, the controls require aiming with the mouse before pressing space, which feels a bit clunky and can easily come across as buggy. As for camera rotation, I personally get motion sickness from 3D spins, so I avoided it here. Still, I’ll keep your suggestion in mind and think of better alternatives in future games. Thanks a lot for such a detailed review, it really helps me know how to improve next time!