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(1 edit)

Hey, thanks a lot for your comment! The game was defenitly inspired by papers please but reverse. I agree with you that it's a bit too much time, I did that so the song would end the exact time because I didn't want to cut it off but that created the problem of having to wait too much time. In the story I though about giving more dialog to the guy who sees your passport but I didn't have any idea and I also didn't have much time. How would you develop more the story?

One idea I think is building the game atmosphere and repeat the theme of 'biscuits' throughout. That is I think what a lot of similar games do. Like in papers please, they create the visual aspects to really let you feel that you are controlling the customs and who you let in vs deny really makes an impact. There is also some story development like a riot and revolts. In your game (this is a major shift), but maybe you can lean into a comedic factor and you are a cookie or gingerbread man and looking to thwart the factories that are mass producing similar cookies to their inevitable doom to humans. Just some thoughts and ideas but the overall gameplay mechanics is great and fun. so hope that helps!