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(+2)

Really fun game and well done. I like how it involves a lot of hints and critical thinking to each day but you also gave enough hints and guidance to let the player explore themselves. At first I was sweating because of my terrible geographical knowledge. Follows a similar format to paper's please and similar games but with a different spin. Some things that could improve it is maybe having a skip timer especially in the first one where the time is really long and it makes retrying a lot more tedious as I am learning the workflow and experience. I think the story could be developed a bit more and be a bit more compelling but the core gameplay is engaging and nerve wracking as you want to make sure you ahve everything in order. Great job on the game!

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Hey, thanks a lot for your comment! The game was defenitly inspired by papers please but reverse. I agree with you that it's a bit too much time, I did that so the song would end the exact time because I didn't want to cut it off but that created the problem of having to wait too much time. In the story I though about giving more dialog to the guy who sees your passport but I didn't have any idea and I also didn't have much time. How would you develop more the story?

One idea I think is building the game atmosphere and repeat the theme of 'biscuits' throughout. That is I think what a lot of similar games do. Like in papers please, they create the visual aspects to really let you feel that you are controlling the customs and who you let in vs deny really makes an impact. There is also some story development like a riot and revolts. In your game (this is a major shift), but maybe you can lean into a comedic factor and you are a cookie or gingerbread man and looking to thwart the factories that are mass producing similar cookies to their inevitable doom to humans. Just some thoughts and ideas but the overall gameplay mechanics is great and fun. so hope that helps!