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I liked the classic "pile-em high" type theme here. I think the music was a bit too pop and 'pushy' for want of a better phrase and something that could alter and change as the tower gets higher would be cool. Maybe it does that but my tower didn't get high enough. :P

There was a wee glitch for me that sometimes happened where the top of my tower would be below the viewport and I wasn't sure where to drop my next item...  maybe that was on purpose for further risk?

I saw some particle effects when the objects landed, but wanted more and more of a reward/success message. Bbut I very much know the element of time constraints in a game jam... I wanted to do loads more too!

Definitelly had some messages like SWEET and COOL in mind, but didn’t have time to polish that up :) You can drag the screen down to see where you want your next pieces to land, but I haven’t figured out how to do so while dragging a cookie…

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Gotcha - aye... I think it is a solid game jam submission though and like what you managed to get done. I commented elsewhere that I think the hard hard candy stripe height target was maybe too bold as well and maybe with more of a transparent 'chalked'  line type effect would be cool. Seeing your previous highest  pointed too to remind the player that they got higher before and then as they approach it the tension can grow... Keep reminding them of their PB... 

I was thinking another cool design could be giving the player choice of the next elements so they have a bit more control over the tower as it is built. Possibly then with a warning that no choice is coming in X turns and then it is going to be Y... May allow the player to be more strategic.

Keep coding and building games... Congrats again on the submission!

Definitelly a missed opportunity on that part of reminding the player of their best score :O

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I see the best score on the left, but it is just a number. All good...