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Gave me the same vibes as the hidden minigames from FNAF 3. It was really fun and I enjoyed the dark theming. The black and white arcade vibe was super fun. Would love for the "lore" to be expanded!

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Thank you! The FNAF comparison is a huge compliment, and I’m really glad you enjoyed the game.

One of our main goals was to capture that dark, arcade vibe, so it’s amazing to hear that it came through clearly.

At its core, Riscuit is about how getting food isn’t always easy. In some parts of the world, that choice can cost you your life. We tried to reflect that feeling through the confined space, multiplying enemies, and unpredictable missiles.

Your mention of the lore gives us hope that the message resonated. If we get the chance to develop the game further, we’ll definitely expand on this world. Thanks again!