Thank you so much for the kind words and thoughtful feedback! You make a great point about natural spawns, we wanted the Risk button to feel impactful, but adding some organic progression could really deepen the choice. We'll definitely keep this in mind for the future. Thanks again for playing!
LaraMutair
28
Posts
11
Followers
16
Following
A member registered Jan 05, 2025
Creator of
Recent community posts
Thank you! The FNAF comparison is a huge compliment, and I’m really glad you enjoyed the game.
One of our main goals was to capture that dark, arcade vibe, so it’s amazing to hear that it came through clearly.
At its core, Riscuit is about how getting food isn’t always easy. In some parts of the world, that choice can cost you your life. We tried to reflect that feeling through the confined space, multiplying enemies, and unpredictable missiles.
Your mention of the lore gives us hope that the message resonated. If we get the chance to develop the game further, we’ll definitely expand on this world. Thanks again!

