I had a lot of fun playing this! The movement was tight and fluid, and I love the concept. A few notes:
- Great work on the music! It's really fitting, perfectly intense - the use of sound effects was also really good, nothing was too distracting.
- Really, really fun take on the premise! Taking the idea of "risking it for the biscuit" literally isn't super unique on its own, but having it apply in two different ways at once (running away with a bag of biscuits and using the biscuits themselves) is super, super clever.
- I LOVE the biscuit mechanic! The idea of a last-ditch emergency get-out-of-jail-free mechanic that gives you a random effect is really fun, just having to hope that you roll something good, but giving the player the CHOICE between two random effects keeps it from being too frustrating and gives the player some agency with the mechanic without making it too reliable! The limited number of biscuits is nice too, really forces you to think about when to use them. I do think the delay between using a biscuit and getting the choice of effect might be a bit too high, though? I had trouble with using the biscuits before it was already too late.
- I really like the little pixel POV arms and legs! They're a nice touch, even if they're not super fancy.
- I'm not sure how many of the mechanics are lifted from Mirror's Edge since I haven't played it, but I really like the general moveset. My only note is that, to climb, I seem to need to press space to jump, let go, then press and release Space AGAIN (since just releasing Space after a jump wasn't working for me very well in the tutorial at least - in the final run I'm not so sure), which took some getting used to. Props for coding all that though, everything mostly seems to work how you'd expect and that's really impressive given how few buttons you use and how much context matters.
- I really like the tutorial layout and structure, you cover the movement well and ease the player in to each mechanic properly, and having the game slow down so you can react to the prompt is SUPER clever... but I kept failing on the "climbing back up" jump and being forced to redo the whole tutorial, which was frustrating. A couple of checkpoints just for the tutorial would be really nice, since there's only one direction to go in and the slowdown makes it drag on a bit the second time through. (Maybe a "Skip Tutorial" option would be nice as well?)
- Similarly, skipping the opening text in the main level would be really nice - it's fun the first time, and it's pretty well-written, but it means a serious delay between tries, which gets frustrating quick for such a fast game.
- I loved the opening cutscene, by the way, simple but clever, but it was a bit confusing for a split second since I wasn't sure if I was controlling it or not.
- My biggest complaint by far is that the game seems to really start lagging after a couple of retries, to the point where it becomes almost unplayable - especially for such a fast-paced game, this was really annoying. I'm not sure what's going on, but I'd highly recommend looking into it - maybe you're not clearing things out properly, or you're spawning extra copies that are lagging things out? Sorry I can't give more help.
I had a lot of fun with the game overall - sadly, my computer just doesn't seem up to the task of playing the game properly since it starts to suffer serious lag after a couple of tries, but I really enjoyed what I did play. If you could fix that and maybe speed things up a bit in terms of retrying the level, I think it'd massively improve the experience as a whole, because the fundamentals here are really solid. Great work!