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Oh wow! I wasn't expecting something so in depth. I greatly appreciate your feedback! It seems like you got the general idea of what I was going for.  There was quite a large amount I had planned for this game but I had to scale back for the sake of time. I tried to flesh it out more with text at the end but there was a lot to this game I didn't get in. I had the lore and story in mind while building the game, but when I finally had time to sit down and write up all the text for the game I was 20+ hours deep at 7 am with the deadline fast approaching. However in the end I decided that submitting at least something was better, and I viewed it as more of a personal goal than anything else and a chance to gauge my personal growth from where I started two years ago. The end result, as you saw, fell a bit flat in the end, but mechanically it's significantly cleaner than my previous games.

That being said, I greatly appreciate you taking the time to go through it. You actually also did a video on my very first game, and kudos to you for slugging through that nightmare lmao. After this project I'm going to try and avoid doing game jams for a while and build something a little bit more substantial and fully realized. Hopefully, my next project will prove to be significantly more entertaining. I think I'm starting to get the hang of this a little bit on the programming and modeling side of things, so now I can start to stretch my creative muscles a bit more.