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(1 edit)

This is very well made. I do like the idea of a civilization simulator evolving into tower defense. The combination feels refreshing. I particularly like the fact that there s a progression to dynamically choose what building you need to build to meet the optimal resource need.

That said, I think there could be a few minor improvements. I believe it would be very helpful to have a UI element that shows the current production and consumption rate for each resources. And it would be helpful to include an undo button because I have mistakenly placed candy refuges and waste many blocks since they can't be destroyed. But overall,  gameplay-wise it's very well made for such a short development time. Great work.

OOH I love the idea of the production counter!! Will definitely add that after the jam concludes as it's not a bug fix feature!

An undo feature sounds nice, though I feel like it could be exploited haha. I do however think maybe the candy refuge could have an additional message saying that they cannot be destroyed (to prevent negative workers!)